package bloodfang;

public class Settings {
	
	//general
	public int player_level = 90;
	public boolean use_cache = false;
	
	public Spec spec;
	public final double REACTION_TIME = 0.5;
	public double gcd_latency = 0.025;
	public final int FIGHT_LENGTH = 360;
	public final int extra_targets = 0;
	public final double cooldown_delay = 0.;
	
	// assassination
	public double execute_time = 0.35;
	
	// combat
	public boolean short_snd = false;
	
	// subtlety
	public boolean use_rupture_during_shadow_dance = false;
	public boolean use_snd_during_shadow_dance = false;
	public SubtletyCPG subtlety_cpg = SubtletyCPG.BACKSTAB_WITH_HEMO;
	
	public enum SubtletyCPG {BACKSTAB_WITH_HEMO, BACKSTAB_ONLY, HEMORRHAGE_ONLY};
	
	
}
